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Caroline (Pricillia) Ng’s path into the world of 3D art spans continents, disciplines, and some of the industry’s most recognizable studios. Originally from Auckland, New Zealand, she made the move to Los Angeles to study at Gnomon and quickly found her passion shifting from animation to character look development. In this interview, she reflects on that transformation, her experiences working with Blur, Aaron Sims Creative, Marvel, and Grinding Gear Games, and the importance of staying adaptable. Alongside her story, we’re showcasing a selection of her character work, from student and personal projects to industry credits.

I’m from Auckland, New Zealand. My family immigrated from Indonesia, and I was born in New Zealand. Coming from a family of entrepreneurs, pursuing a career in the arts was a different path, and my family had their doubts initially.

 began with a digital design course that covered various aspects of animation and media, including modeling, 2D/3D animation, storyboarding, filming, VFX, and editing. It was a broad course, and I chose it with the goal of specializing in 3D animation. I did some small internships working in animation, however I still felt that my skills and knowledge were too limited. I needed specific training. I also realized later on that my passions were not actually in animating but creating the look and feel of characters and environments in 3D.

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